How to Feed Buildings in Albion Online
When is it profitable to drop food into buildings? "Reward per 1000 Nutrition" explained.
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When is it profitable to drop food into buildings? "Reward per 1000 Nutrition" explained.
Have you ever seen this when you mouse over a building in your city or hideout minimap?
Did you ever wonder what that means?
Well, let me tell you:
- The "Reward" mentioned here is a Silver payout anyone can recieve when they deliver food to a building.
- Yes, you can get paid from the building-owner for bringing and delivering food to his building! Wow.
- Let's look into the details.
If you find a building that has a payout set by the building owner either by looking through your mini-map or by finding the silver-symbol when you walk to a building you can deliver the food and get paid!
Building with no silver-payout set vs building that has a silver-payout enabled:
To deliver food into a building you need to walk up to it and click it.
Then you have to click on the face of the worker you see in the building UI menu.
Click here:
This will open an additional menu of the building UI, which looks like this.
Here you need to scroll down!
Now you can drag your food from your inventory (or via shift-left click) into the square on the left side and a confirmation box will appear!
If you are happy with the Silver payout, then you can click on Submit and BOOM, you're rich!
But now for the hard part!
- How do you know wether or not the payment is actually making you money?
- (scroll down tor part#2 in the post below!)
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To understand the next part, you have to know something about buildings and food.
Food:
- Crafted foods have a Nutrition Value. You can see it if you have one single food in your inventory and click it.
- These are different for each type of food.
Buildings:
- Buildings and their Silver payouts for "feeding" them can be set to a Silver-payout-value per 1000 Nutrition .
- Now this is usually where most people are confused and don't understand or give up, because it includes math.
- But wait, there is one additional factor: buildings have "favorite foods". Below you can see a list of the buildings and their favorite dishes.
- If you feed a building with its favorite dish, the nutrition it recieves from the food is doubled (x2) !
building favorite dish Lumbermill Carrot Soup Stonemason Bean Salad Smelter Wheat Soup Tanner Chicken Pie Weaver Chicken Omelette Toolmaker Turnip Salad Butcher Cabbage Soup Mill Goose Omelette Saddler Goat Stew Cook Goose Pie Alchemist Pork Omelette Warrior's Forge Mutton Stew Mage's Tower Mutton Sandwich Hunter's Lodge Potato Salad Now, after you make a little spreadsheet you can find out the nutrition values for the food like so:
As an example, if you feed a Lumbermill with Carrot Soup, it would recieve 144 Nutrition per Carrot Soup, but if you fed it with Bean Salad, it would only recieve 77 Nutrition.
Now if we go back to Silver-payouts, remember these are set up in "Reward per 1000" Nutrition and here the favorite food comes into effect as well.
Assuming the payout set by the station owner is 2000 Silver per 1000 Nutrition, then you would recieve in our example:Lumbermill:
- 2000 Silver per 1000 Nutrition ; Carrot Soup (favorite food) ; 77 Nutrition ; 77 (Nutrition) * 2 (Silver per Nutrition) * 2 (favorite food) = 308 Silver per Carrot Soup
- 2000 Silver per 1000 Nutrition ; Bean Salad (not favorite food) ; 77 Nutrition ; 77 * 2 = 154 Silver per Bean Salad
Now this leads to all kinds of numbers and combinations, especially when you buy the food ingredients from the market to craft food yourself, factoring in focus value or station crafting fees.
But below you can see a quick cheat sheet of what kind of Reward per Nutrition value corresponds to which theoretical market price, based on calculating with a factor of 2x - assuming favorite food.
- So for example, if you see a Stonemason, that has a "Reward per 1000 Nutrition" value of 2700 as in our example, that means in effect the owner is paying 416 Silver per Bean Salad.
- Remember, that this is calculated using a factor of 2x, so if you would feed the Stonemason with anything else (i.e. not his favorite food), your payment would me much lower.
I hope this information is helpful for you and maybe you can make a quick buck if you see plot owners paying well for food delivery.
Please let me know, in case you see any errors in the calculations and I will fix them immediately!
This information is brought to you by the Merchants of the Mist !
Check out our thread here:
- [Service] Merchants of the Mist - Public Hideouts & City Associate Rates - Your home away from home!
Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von Bogul ()
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farm alot of carrots make a ton of soup and then profit, making special food is jsut a waste of money since they get as much from the shitiest soups
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Zynthia schrieb:
farm alot of carrots make a ton of soup and then profit, making special food is jsut a waste of money since they get as much from the shitiest soups
BIG IF TRUE
Actually not true though.
..QQ _^..^_/ QQ..
(not to be eaten!)
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This is a very underutilized feature specially in the royal cities. You'd be lucky to see a shop that has this enabled. Hope this feature gets polished or rework in a way that it will be viable. I'd imagine good guilds/alliances with working economy in their BZ HOs is already utilizing this feature.
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Morgif schrieb:
This is a very underutilized feature specially in the royal cities. You'd be lucky to see a shop that has this enabled. Hope this feature gets polished or rework in a way that it will be viable. I'd imagine good guilds/alliances with working economy in their BZ HOs is already utilizing this feature.
It is so weird, and has so little to do with the normal lives of any players, that it's not surprising no one understands it. So the only way you can get people on this train, is by doing what Bogul is. Training players in how the game works.
If you ever think about plots, its just such a simple thing to understand, because you have this thing you care about Silver/Nutrition, that your plot runs on, and the feature displays it that way! But, if you are just trying to sell some soup you made with your wheats, you don't really know if you are getting ripped off or not, because you never had to think about how much T4 Bar that soup can make. So you have sellers stuck thinking about how many silver they can sell a single soup for, but the station is talking about random silver amounts and 1000 nutrition? People's brain's shut down.
..QQ _^..^_/ QQ..
(not to be eaten!)
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Piddle schrieb:
Morgif schrieb:
This is a very underutilized feature specially in the royal cities. You'd be lucky to see a shop that has this enabled. Hope this feature gets polished or rework in a way that it will be viable. I'd imagine good guilds/alliances with working economy in their BZ HOs is already utilizing this feature.
It is so weird, and has so little to do with the normal lives of any players, that it's not surprising no one understands it. So the only way you can get people on this train, is by doing what Bogul is. Training players in how the game works.
If you ever think about plots, its just such a simple thing to understand, because you have this thing you care about Silver/Nutrition, that your plot runs on, and the feature displays it that way! But, if you are just trying to sell some soup you made with your wheats, you don't really know if you are getting ripped off or not, because you never had to think about how much T4 Bar that soup can make. So you have sellers stuck thinking about how many silver they can sell a single soup for, but the station is talking about random silver amounts and 1000 nutrition? People's brain's shut down.
The hard part is probably that you want to have an option for the building to accept all foods, but its too much for the UI to handle.
Ideally you would probably have to set it manually as a owner, but the displayed output should just show the food with a price next to it. So if a player walks up to it he clicks the building and sees how much silver he gets per Bean Salad or w/e.
So instead of a drop box, playes who don't have any rights on the buildings wouldn't see all the admin stuff you have to scroll past and just see a list of foods with a payout next to it. Maybe with the favorite food pinned to the top of the list.
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In my perspective there are 2 reasons why this isn't used much, first most plot owners want to squeeze as much profit they can and usually they want to get the cheaper price possible on the silver/nutrition ratio. I remember back everyone was in Caerleon some plot owners used this feature with ridiculous low silver per 1000 nutrition because their only incentive to use this feature was to get the nutrition for cheaper. The second reason has to do with being a hard feature to see. if I always use the same plot to craft, how am I suppose to see which crafting stations have enabled this feature? nobody is going to check all plots every day to track which plots has enable it.
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Cidragon ()
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If you want to save yourself the calculations just drop the food and check how much silver you would get. If it is lesser than the amount you would get by selling it at the marketplace minus taxes then it's not convenient to put it into the shop.
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Luke1 ()
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Does this also work in guild island stations??
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Yes.
But 95% of the time it's worse to craft on a guild island vs in the city.
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I did some testing in regards to consuming nutrition when crafting gear.
Nutrition Consumption Testing
Resource Amountmt Item Tier Ench. Level Item Value Nutrition Consumption IV divided by nutrition consumpion IV divded by res amount nutrition consumption divided by res amount 32 heavy mace 4 0 448 32 14.0 14.0 1 32 heavy mace 4 1 960 96 10.0 30.0 3 32 heavy mace 4 2 1,728 160 10.8 54.0 5 32 heavy mace 4 3 3,264 352 9.3 102.0 11 32 heavy mace 5 0 960 80 12.0 30.0 2.5 32 heavy mace 5 1 1,983 192 10.3 62.0 6 32 heavy mace 5 2 3,776 400 9.4 118.0 12.5 32 heavy mace 5 3 7,359 832 8.8 230.0 26 32 heavy mace 6 0 1,984 208 9.5 62.0 6.5 32 heavy mace 6 1 4,031 448 9.0 126.0 14 32 heavy mace 6 2 7,872 848 9.3 246.0 26.5 32 heavy mace 6 3 15,551 1,728 9.0 486.0 54 32 heavy mace 7 0 4,032 448 9.0 126.0 14 32 heavy mace 7 1 8,127 928 8.8 254.0 29 32 heavy mace 7 2 16,064 1,808 8.9 502.0 56.5 32 heavy mace 7 3 31,935 3,568 9.0 998.0 111.5 32 heavy mace 8 0 8,128 928 8.8 254.0 29 32 heavy mace 8 1 16,319 1,888 8.6 510.0 59 32 heavy mace 8 2 32,448 3,648 8.9 1,014.0 114 32 heavy mace 8 3 64,703 7,248 8.9 2,022.0 226.5 8 knight helmet 4 0 112 8 14.0 3.5 1 8 knight helmet 4 1 240 24 10.0 7.5 3 8 knight helmet 4 2 432 40 10.8 13.5 5 8 knight helmet 4 3 816 88 9.3 25.5 11 8 knight helmet 5 0 240 20 12.0 7.5 2.5 Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Bogul ()
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Bogul schrieb:
I did some testing in regards to consuming nutrition when crafting gear.
Nutrition Consumption Testing
For the people that don't know. the nutrition cost per refined resource is the same for refining and crafting. Except for artifacts.
..QQ _^..^_/ QQ..
(not to be eaten!)
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I have some more interesting math for you:
(you should adapt this to your own focus per craft costs to get a better idea for your own numbers)
item tier ench focus per craft (max lvl) daily amount (10k focus) heavy mace 4 0 96 104 heavy mace 4 1 178 56 heavy mace 4 2 286 35 heavy mace 4 3 487 21 heavy mace 5 0 178 56 heavy mace 5 1 320 31 heavy mace 5 2 538 19 heavy mace 5 3 922 11 heavy mace 6 0 320 31 heavy mace 6 1 567 18 heavy mace 6 2 974 10 heavy mace 6 3 1,687 6 heavy mace 7 0 567 18 heavy mace 7 1 999 10 heavy mace 7 2 1,732 6 heavy mace 7 3 3,015 3 heavy mace 8 0 999 10 heavy mace 8 1 1,754 6 heavy mace 8 2 3,054 3 heavy mace 8 3 5,333 2 and now move that on to building crafting fees
- so, if you're crafting 6.1 maces daily as a max spec crafter for a month at a 50% warrior's forge you pay 5,332,011 Silver in fees
- but if you're crafting 6.1 maces daily as a max spec crafter for a month at a 10% warrior's forge you pay 1,066,402 Silver in fees
and ofc a shameless self-plug for my business: if you're crafting as an associate at my stations in Caerleon, which cost 1 million Silver per entry into a list, you're paying an effective 20% tax rate per character and much less if you're adding a guild or alliance
item tier ench fee per craft: 50% daily fee monthly (30d) fee per craft: 40% daily fee monthly (30d) heavy mace 4 0 1,120 116,667 3,500,000 896 93,333 2,800,000 heavy mace 4 1 2,400 134,831 4,044,944 1,920 107,865 3,235,955 heavy mace 4 2 4,320 151,049 4,531,469 3,456 120,839 3,625,175 heavy mace 4 3 8,160 167,556 5,026,694 6,528 134,045 4,021,355 heavy mace 5 0 2,400 134,831 4,044,944 1,920 107,865 3,235,955 heavy mace 5 1 4,958 154,922 4,647,656 3,966 123,938 3,718,125 heavy mace 5 2 9,440 175,465 5,263,941 7,552 140,372 4,211,152 heavy mace 5 3 18,398 199,539 5,986,171 14,718 159,631 4,788,937 heavy mace 6 0 4,960 155,000 4,650,000 3,968 124,000 3,720,000 heavy mace 6 1 10,078 177,734 5,332,011 8,062 142,187 4,265,608 heavy mace 6 2 19,680 202,053 6,061,602 15,744 161,643 4,849,281 heavy mace 6 3 38,878 230,453 6,913,604 31,102 184,363 5,530,883 heavy mace 7 0 10,080 177,778 5,333,333 8,064 142,222 4,266,667 heavy mace 7 1 20,318 203,378 6,101,351 16,254 162,703 4,881,081 heavy mace 7 2 40,160 231,871 6,956,120 32,128 185,497 5,564,896 heavy mace 7 3 79,838 264,801 7,944,030 63,870 211,841 6,355,224 heavy mace 8 0 20,320 203,403 6,102,102 16,256 162,723 4,881,682 heavy mace 8 1 40,798 232,597 6,977,908 32,638 186,078 5,582,326 heavy mace 8 2 81,120 265,619 7,968,566 64,896 212,495 6,374,853 heavy mace 8 3 161,758 303,314 9,099,428 129,406 242,651 7,279,542 item tier ench fee per craft: 20% daily fee monthly (30d) fee per craft: 10% daily fee monthly (30d) heavy mace 4 0 448 46,667 1,400,000 224 23,333 700,000 heavy mace 4 1 960 53,933 1,617,978 480 26,966 808,989 heavy mace 4 2 1,728 60,420 1,812,587 864 30,210 906,294 heavy mace 4 3 3,264 67,023 2,010,678 1,632 33,511 1,005,339 heavy mace 5 0 960 53,933 1,617,978 480 26,966 808,989 heavy mace 5 1 1,983 61,969 1,859,063 992 30,984 929,531 heavy mace 5 2 3,776 70,186 2,105,576 1,888 35,093 1,052,788 heavy mace 5 3 7,359 79,816 2,394,469 3,680 39,908 1,197,234 heavy mace 6 0 1,984 62,000 1,860,000 992 31,000 930,000 heavy mace 6 1 4,031 71,093 2,132,804 2,016 35,547 1,066,402 heavy mace 6 2 7,872 80,821 2,424,641 3,936 40,411 1,212,320 heavy mace 6 3 15,551 92,181 2,765,442 7,776 46,091 1,382,721 heavy mace 7 0 4,032 71,111 2,133,333 2,016 35,556 1,066,667 heavy mace 7 1 8,127 81,351 2,440,541 4,064 40,676 1,220,270 heavy mace 7 2 16,064 92,748 2,782,448 8,032 46,374 1,391,224 heavy mace 7 3 31,935 105,920 3,177,612 15,968 52,960 1,588,806 heavy mace 8 0 8,128 81,361 2,440,841 4,064 40,681 1,220,420 heavy mace 8 1 16,319 93,039 2,791,163 8,160 46,519 1,395,582 heavy mace 8 2 32,448 106,248 3,187,426 16,224 53,124 1,593,713 heavy mace 8 3 64,703 121,326 3,639,771 32,352 60,663 1,819,886 Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Bogul ()
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Bogul schrieb:
Yes.
But 95% of the time it's worse to craft on a guild island vs in the city.
It's not if the tax is more than 30%
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ppl dont care/calculate t4 stuff, bud
Fusionbomb - GM of Morbidly_Obese
T8 Gatherer
T7 Fishing
700 Holy Spec -
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one other piece of information that is potentially useful for aspiring cooks and alchemists are the following tables:
Cook
item tier ench nutr. use per craft of (10) tax fee at 20% 40% 60% 80% 100% wheat soup 3 0 215 192 384 576 768 960 chicken omelette 3 0 65 56 112 168 224 280 chicken pie 3 0 65 56 112 168 224 280 Turnip Salad 4 0 215 192 384 576 768 960 Cabbage Soup 5 0 650 576 1,152 1,728 2,304 2,880 Goose Pie 5 0 215 192 384 576 768 960 Potato Salad 6 0 650 576 1,152 1,728 2,304 2,880 Mutton Stew 6 0 215 192 384 576 768 960 Mutton Sandwich 6 0 190 168 336 504 672 840 Pork Omelette 7 0 565 504 1,008 1,512 2,016 2,520 Beef Stew 8 0 650 576 1,152 1,728 2,304 2,880 Beef Sandwich 8 0 565 504 1,008 1,512 2,016 2,520 Alchemist
item tier ench nutr. use per craft of (5) tax fee at 20% 40% 60% 80% 100% Minor Resistance Potion 3 0 35 64 128 192 256 320 Healing Potion 4 0 135 240 480 720 960 1,200 Minor Poison Potion 4 0 55 96 192 288 384 480 Sticky Potion 5 0 190 336 672 1,008 1,344 1,680 Major Healing Potion 6 0 485 864 1,728 2,592 3,456 4,320 Poison Potion 6 0 243 432 864 1,296 1,728 2,160 Major Gigantify Potion 7 0 648 1,152 2,304 3,456 4,608 5,760 Major Resistance Potion 7 0 810 1,440 2,880 4,320 5,760 7,200 Major Poison Potion 8 0 810 1,440 2,880 4,320 5,760 7,200 Invisibility Potion 8 0 810 1,440 2,880 4,320 5,760 7,200 This table lets you calculate the amount of monthly tax you will spend depending on your focus cost.
It will also let you estimate what taxes are people setting at their stations.
Lets assume you craft potato salad daily, with a maxed food crafter (163 focus cost per potato salad (x10)), then you can craft about 613 Potato salads daily. (10000 / 163 = 61,34 * 10 = 613,49..)
At a Cook that charges you a 60% fee, you would pay 1,728 Silver per craft, so 105,992 every time you use up your daily focus (61,34 * 1728). Compare that to a Cook that charges you a 100% fee (2,880 Silver per craft), you would be spending 176,659 Silver a day (61,34 * 2,880).
A small difference of 70,577 Silver per day, or 2,117,310 a month. Pretty big difference imo.
As a owner of a cook or alchemist however, you'd likely want to know how much your bare minimum tax rate is to pay for the consumption of food in your station.
Let's assume you are paying 1500 per Goose Pie and 3000 per Pork Omelette.
Knowing that Goose give your Cook 612 nutrition per (306 * 2, because of favorite food) and a Pork Omelette gives your Alchemist 1566 (783 * 2) Nutrition per item, you can look at the break-even points there.Goose Pie: Market Price: 1500 divided by Nutrition (612) = 2,45 Silver per Nutrition as you base cost.
Looking at the table above, if someone crafts 10 Potato Salad at your cook it will use up 650 Nutrition or 1592,5 Silver (650 * 2,45).
So if you set your tax at 40% it charges a player 1,152 for this craft and if you set the tax at 60% it charges a player 1,728. This is why you see cooks and alchemists have higher minium fee's than other stations.
If we do the same thing for an Alchemist (3000 cost of Pork Pie divided by 1566 = 1,92 Silver cost per Nutrition) and someone crafts 5 Invisbillity potions at your station he will consume 810 Nutrition or 1555,2 Silver.
So at an Alchemist tax rate of 20% you're below what it would cost to produce or buy the Pork Omelette (1,440) and at 40% (2,880) you are well above that.
I hope someone finds this helpful. You can of course also calculate the markup you have to consider if you run your own shop etc.
Please let me know in case i messed up a value and I'll fix it asap. Looking forward to your responses.
Dieser Beitrag wurde bereits 3 mal editiert, zuletzt von Bogul ()
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Thank you so much for explaining this to me Bogul. Pretty useful information. Thanks.
Wanna get in touch? Message me! t.me/ludwiglaborda
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Source: https://forum.albiononline.com/index.php/Thread/130085-When-is-it-profitable-to-drop-food-into-buildings-Reward-per-1000-Nutrition-expl/
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